Personal Information
Name: Yasraena T'Sarran Player: Mark Martinez
Race: Dark (drow) elf Gender: Female Height: 5'5" Age: 92
Classes: Fighter/Mage Levels: 18/16 Weight: 135 lbs
XP: 2,530,041/2,536,619 Alignment: Chaotic Good
Next Level: 2,750,000/2,625,000 Kit: None
Ability Scores
Str: 19 Stamina: 19 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 50%
Muscle: 19 Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 22 Aim: 22 Missile Adjustment: +4 Pick Pockets: +25% Open Locks: +25%
Balance: 22 Reaction Adjustment: +4 Armor Class: -5 Move Silently: +20% Climb Walls: +25%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 19 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 19 Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 16 Leadership: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws          +4 to all saves (Armor, Ring)  +1 to spell-like effects (Scarab)  +1 to Poison   +5 to ALL Charm Effects (Harper Pin)
Paralyzation: 1 Poison: 0 Death Magic: 1 Petrification: 2 Polymorph: 2
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 2 Spell: 3
Combat
Hit Points: 94
Base THAC0: 3
Melee THAC0: 0
Missile THAC0: -1
Armor
Natural armor class 10
Full armor, elven chain +2 -5
Magic Armor adj. -2
Balance Defensive adj. -5
Ring of Protection +2 -2
FINAL: -4
Weapon Proficiencies
Crossbow, hand (Specialist)
Dagger (Specialist)
Sword, broad (Specialist)
Sword, long (Specialist)
Fighting Style
One-handed Weapon (+2)
Two Weapon (+2)
Missile
Non-Weapon Proficiencies
Ambush 20
Blind Fighting 11
Bowyer/Fletcher 15
Cooking 16
Dancing 16
Demon/Devil Lore 18
Dragon Lore 10
Heal 17
Herbalism 17
Musical Instrument 14
Poison Lore 17
Religion 14
Riding, Land 15
Rope Use 16
Singing 16
Native Languages
Common, Dwarven, Elven, Drow, Svirfneblin, Silent Tongue (Drow), Undercommon
Reading/Writing 17
Common, Dwarven, Elven, Drow, High Elven

Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Long Sword of King Gildamere -9 (-12) 5/2 0 1d8+16(+19) 1d12+16(+19) S M
Sword. Long +2 of Quickness -4 5/2 3 1d8+12(+10) 1d12+12(+10) S M
Sword, Long +9 -11 5/2 0 1d8+18 1d12+18 S M
Dagger +3 (thrown) -4 -8 5/2 0 1d4+12 1d3+12 P S 2 4 6
Sword, broad +3 -4 5/2 2 2d4+12 1d6+13 S M
Crossbow, hand quarrel +4 (Point Blank) -5 2 0 1d3+6(+8) 1d2+6(+8) P S 2 4 6
Hand Crossbow +2 (Point Blank) -3 2 3 +2(+4) +2(+4) P S 1 2 3
Dagger of throwing +4 -5 -8 5/2 0 1d4+11 1d3+11 P S 2 4 6
Dagger, +4 Impaler of Venom (thrown) -5 -8 5/2 0 1d4+13(+9) 1d3+13(+9) P S 1 2 3
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-485 486-524 525-563 564-602 603-640
Movement: 19 14 9 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 53.00 pounds (No Encumbrance, 19 Movement)
Racial Abilities
Infravision [Dark Elf] - 120' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    Multiple specialization - Allows specialization in more than one weapon.
    Poison resistance - +1 bonus to saves vs. poison.
Mage
    Armored wizard - May cast spells in one type of armor.
    Schools of Magic - Abjuration, Alchemy, Alteration, Artifice, Conjuration/Summoning, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser Divination, Necromancy

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.
Alertness - +1 bonus to surprise rolls.

Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.
Powerful Enemy - Agents of the powerful enemy will always be after the character.


Portrait

Character History
OTHER STATS OTHER SKILLS
Appearance - 19    Move Silently - 100%
Perception - 17      Hide in Shadows - 93%
MAC - 7               Climbing - 50%
Fate Points - 8

SPELL MASTERY
Fireball 30' radius INT+1 Minor/Major Globes of Invulnerability will follow caster INT +0
Coldball 30' radius INT+1 Combat I-V spells can be split between Thac0 and AC INT +0
Firestorm x2 damage INT+1
Icestorm x2 damage INT+1
Stun Donut INT+0
Stun Wall INT+0
Stun Cloud x2 damage INT+0
Stun Cloud 30' range INT+1

Originally from Oerth (Greyhawk). Found herself here, unconcious, after walking through a portal that was supposed to go to the first level of Hell.
Along with ther companions, formed a group of adventurers consisting of herself, Malaci and Fleabus called the Knights of Silver after their first adventure to Hellgate Keep and getting marked by Orcus for their part in foiling his grand plans for Faerun.
Since then, they have had several adventures that have ranged from going to the Abyss and retreiving the Sword Of Ages from a Balor lord, helping to turn back an attacking army of Drow elves bent on the destruction of Silverymoon, killed a dracolich of the Cult Of the Dragon and prevented it's long lost leader, Sammaster, from ever rising again, Prevented the evil god Set from manifesting on Toril and getting sent to Sigil for it, where the group finally finds out that all of these adventures have been connected to a larger conspiracy between the evil gods and demi-gods, Set, Orcus, Tiamat and Lolth.

ALL CHESTS
Steel bound with good (-20) lock and trapped (-20) with a poison needle. Save at -3 and paralyzed for 1d10 rounds, or not and paralyzed for 10d10 turns.

ALL SPELL BOOKS
Leather bound with a good (-20) lock and trapped with her personal rune. Unless spoken aloud, will give 11d6 electrical damage. Save for half damage.
Fire proofed (+4 to all saves vs. fire)
Protected (+3 to ALL saves)
 

Inventory        * +3 to ALL saves
  • Animals
    • Horse, light war
      • Bedroll
      • Bit and bridle
      • Horseshoes and shoeing
      • Saddle bags, large
        • Elven Bread x4
        • Rations, iron (1 week) x2
        • Wineskin
      • Saddle blanket
      • Winter blanket
  • Items Carried
    • *Backpack
      • *Bag of Holding, 500 lbs.
        • Backpack
          • Oil, Greek fire (flask) x2
        • *Chest, large
          • Spellbook
            • Dweomerflow (9)
            • Focal Stone (9)
            • Squaring the Circle (3)
            • Abeyance (7)
            • Copy (3)
            • Dictation (4)
            • Nystul's Dancing Werelight (4)
            • Filter (4)
            • Alacrity (7)
            • Lesser Sign of Sealing (6)
            • Ottiluke's Force Umbrella (7)
            • Otiluke's Acid Cloud (8)
            • Rary's Superior Spell Enhancer (5)
            • Rary's Telepathic Bond (6)
            • Proofing vs. Combustion (8)
            • Tenser's Destructive Resonance (5)
            • Melf's Acid Arrow (2)
            • Levitate (2)
          • Spellbook
            • Barrier Reaver (10)
            • Ghostgrail (8)
            • Lightningcloak (11)
            • Obold's Brightness (8)
            • Wizard Sight (5)
            • Hold Monster (7)
            • Affect Normal Fires (1)
            • Burning Hands (1)
            • Grease (1)
            • Blindness (2)
            • Scare (3)
            • Hypnotic Pattern (2)
            • Evard's Black Tentacles (5)
            • Otiluke's Resilient Sphere (7)
            • Domination (5)
            • Feeblemind (6)
            • Globe of Invulnerability (9)
            • Power Word, Stun (9)
          • Spellbook
            • Blackmantle (8)
            • Chain Lightning (6)
            • Contingency (9)
            • Breach Defenses - WSC1 (8)
            • Disintegrate (6)
            • Double Steel (6)
            • Extension III (6)
            • Starharp (8)
            • Brightsong (9)
            • Tenser's Fortunes Of War (7)
            • Tower Of Mental Resistance (11)
            • True Seeing (7)
            • Weapon Return (6)
            • Permanent Illusion (6)
          • Spellbook
            • Comprehend Languages (3)
            • Conjure Spell Component (2)
            • Unseen Servant (2)
            • Blink (5)
            • Tongues (6)
            • Wraithform (5)
            • Polymorph Other (8)
            • Transmute Mud to Rock (5)
            • Greater Sign of Sealing (7)
            • Delayed Blast Fireball (7)
            • Forcecage (11)
            • Seven-Eyes (9)
          • Spellbook
            • Glassteel (9)
            • Symbol (8)
            • Prismatic Wall (13)
            • Lightning Ring (10)
            • Gateway (9)
            • Web of Lightning (13)
        • *Chest, large
          • *Full armor, Custom Dwarven Plate Mail +2, %20 weight 
          • Pouch
            • Amethyst (500 gp)
            • Aquamarine (300 gp)
            • Black Opal (1000 gp)
            • Diamond (1000 gp)
            • Emerald (500 gp)
            • Pearl (100 gp)
            • Star Ruby (500 gp)
            • Star Sapphire (1000 gp)
          • Pouch
            • * Mithril Pieces x65
          • Sack, large
            • * Silver Pieces x97
          • Sack, large
            • * Copper Pieces x145
          • Sack, large
            • * Platinum Pieces x960
          • Sack, large
            • * Gold Pieces x1,025
        • *Chest, large
          • Spellbook, Travelling
            • Bladeturn II (4)
            • Blindness (4)
            • Combat II (4)
            • Detect Evil (5)
            • Detect Invisibility (5)
            • Filter (5)
            • Fire/Ice Bolt (5)
            • Hypnotic Pattern (3)
            • Improved Phantasmal Force (4)
            • Knock (4)
            • Mordenkainen's Encompassing Vision (3)
          • Spellbook, Travelling
            • Scare (5)
            • Tasha's Uncontrollable Hideous Laughter (5)
            • Affect Normal Fires (2)
            • Bugman's Mug (3)
            • Burning Hands (2)
            • Combat I (1)
            • Copy (1)
            • Detect Magic (3)
            • Inaudibility (2)
            • Metamorphose Liquids (3)
            • Read Magic (2)
            • Shield (3)
            • Tenser's Eye Of The Tiger (2)
            • Anticipashun (7)
          • Spellbook, Travelling
            • Chaonomous' Delayed Summoning III (7)
            • Janga's Jewel (7)
            • Mordenkainen's Magnificent Mansion (7)
            • Power Word, Stun (7)
            • Prismatic Spray (8)
            • Teleport Without Error (7)
            • Erustyl's Lesser Weavetap (5)
            • Steeldance (3)
            • Metamorphose Liquids (1)
            • Identify (1)
            • Bugman's Mug (1)
          • Spellbook, Travelling
            • Grooming Mastery - 20th (5)
            • Music Law 10th (5)
            • Gourmet Mastery - 20th (5)
          • Spellbook, Travelling
            • Audible Glamer (2)
            • Bladeturn I (2)
            • Cantrip (1)
            • Charm Person (2)
            • Chromatic Orb (3)
            • Feather Fall (4)
            • Jump (6)
            • Light (2)
            • Magic Missile (3)
            • Phantasmal Force (2)
            • Shield (2)
            • Sleep (1)
            • Stoneskin (5)
            • Levitate (2)
            • Melf's Acid Arrow (2)
            • Agannazzar's Scorcher (3)
            • Continual Light (3)
            • Flying Fist (3)
            • Snilloc's Snowball Swarm (2)
          • Spellbook, Travelling
            • Slow (3)
            • Spectral Force (6)
            • Stun Cloud (6)
            • Suggestion (7)
            • Tenser's Deadly Strike (7)
            • Bladeturn IV (4)
            • Combat IV (4)
            • Darkvision (4)
            • Dimension Door (5)
            • Elemental Servant (4)
          • Spellbook, Travelling
            • Extension I (9)
            • Fire Storm (5)
            • Fire/Ice Blade (6)
            • Ice Storm (5)
            • Improved Invisibility (5)
            • Leomund's Secure Shelter (6)
            • Minor Globe of Invulnerability (4)
            • Mordenkainen's Electrical Arc (4)
            • Nystul's Lightburst (4)
            • Bloom (1)
            • Bugman's Mug (1)
          • Spellbook, Travelling
            • Bladeturn III (3)
            • Clairvoyance (5)
            • Cold Ball (3)
            • Combat III (3)
            • Dispel Magic (6)
            • Drawmij's Iron Sack (3)
            • Drawmij's Marvelous Shield (6)
            • Fireball (4)
            • Fly (3)
            • Haste (5)
            • Hold Person (4)
            • Lightning Bolt (5)
          • Spellbook, Travelling
            • Alter Self (2)
            • Blur (2)
            • Combat II (2)
            • Darkness, 15' Radius (4)
            • Detect Invisibility (3)
            • Fire/Ice Bolt (4)
            • Improved Phantasmal Force (4)
            • Invisibility (4)
            • Knock (2)
            • Lock (2)
            • Mirror Image (3)
            • Mordenkainen's Encompassing Vision (5)
            • Strength (2)
            • Tasha's Uncontrollable Hideous Laughter (4)
            • Web (4)
            • Bladeturn II (3)
          • Spellbook, Travelling
            • Advanced Illusion (7)
            • Bladeturn V (5)
            • Combat V (5)
            • Extension II (5)
            • Far Reaching III (5)
            • Nystul's Enveloping Darkness (7)
            • Nystul's Radiant Arch (9)
            • Telekinesis (7)
          • Spellbook, Travelling
            • Teleport (7)
            • Wall of Force (10)
            • Wall of Iron (7)
            • Wall of Stone (10)
            • Safeguarding (10)
            • Permanent Illusion (6)
        • *Chest, small
          • Potion of Extra-healing x3
          • Potion of Healing x3
          • Potion of Sweet Water
          • Potion of True Healing x2
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
        • *Chest, small
          • Belt pouch, small
            • Map or scroll case
              • Parchment (per sheet) x15
            • Map or scroll case
              • Parchment (per sheet) x15
            • Writing ink (per vial) x4
          • Boots, soft
          • Jewelry Box
            • Amulet of the Fiend
            • Silver and Sapphire Ring (1200 gp)
            • White Gold and Ruby ring (1000 gp)
          • Oil, Greek fire (flask) x2
          • Pants, Leather x2
          • Pouch
            • Hygiene Kit (female)
          • Soap
          • Tunic x2
        • *Chest, small
          • Spell Components
        • Cloak Of Healing
        • Healer's bag
        • Rope Kit
        • Sack, large
          • Elven Bread x4
          • Rations, iron (1 week)
          • Wineskin
        • Scabbard, hanger, baldric
          • Sword, Long +9
        • Scabbard, hanger, baldric
          • *Dagger +3
          • *Sword, broad +3
    • Belt pouch, large
      • Herbs (per lb)
      • *Insta-Brew Cup
      • Potion of Extra-healing x2
      • Potion of True Healing
    • Belt pouch, large
      • Bag of Beans
        • Bean x6
      • Map or scroll case
        • Scroll, Stone to Flesh
        • Scroll, Teleport
      • Pouch
        • Alexandrite (50 gp) x3
        • Amber (50 gp) x3
        • Amethyst (50 gp) x3
        • Blue Quartz (50 gp) x3
        • Citrine (50 gp) x3
        • Garnet (50 gp) x3
        • Jewel Of Flawlessness
          • Facets x 63
        • Obsidian (50 gp) x3
        • Turquoise (50 gp) x3
        • Zircon (50 gp) x3
      • Vial, metal
        • Wek-Baas x8
      • Vial, metal
        • Karfar x5
    • Belt pouch, large
      • Spell Components
    • Belt pouch, small
      • Phaendore's Wand of Fire
        • Charge x40
      • Pouch
        • *Focal Stone: Amethyst (1000 gp)
        • *Focal Stone: Black Sapphire (1000 gp)
        • *Focal Stone: Blue Diamond (5000gp)
        • *Focal Stone: Ruby (1000 gp)
        • *Focal Stone: Ruby (500 gp)
    • Belt pouch, small
      • Alustriel's Amulet
      • Amulet, Succor of Fleabus
      • Dwarven Flute
      • Pouch
        • Copper Pieces x30
        • Gold Pieces x25
        • Mithril Pieces x5
        • Platinum Pieces x5
        • Silver Pieces x15
    • *Bolt case
      • Crossbow, hand quarrel +4 x17
    • *Hand Crossbow +2
  • Items Readied
    • Long Sword of King Gildamere
    • *Sword. Long +2 of Quickness
  • Items Worn
    • Amulet of Magic Resistance - 20%
    • *Anklet of Invisibility
    • Boots of Flying
      • Dagger of throwing +4
      • Dagger, +4 Impaler of Venom
        • Karfar
    • Cloak Of Stars Type I
    • Ellistraee's Symbol
    • *Full armor, elven chain +2
    • Senior Harper Pin
    • Pants, Leather
    • *Ring Of The Arch-Mage
    • *Ring of Protection +2
    • *Ring of the Stone Golem
      • Charge x40
    • Scabbard, hanger, baldric
    • Scarab of Protection
      • Charge x12
    • *Silverymoon Spell Pool Focus
    • *Tasmia's Heart
    • Tunic
  • Items Stored in tower       All Spellbooks at Alustriel's College
    • *Chest, large
      • Spellbook
        • Bladeturn IV (5)
        • Combat IV (7)
        • Darkvision (7)
        • Dimension Door (4)
        • Extension I (9)
        • Fire Storm (6)
        • Fire/Ice Blade (5)
        • Ice Storm (4)
        • Improved Invisibility (5)
        • Minor Globe of Invulnerability (5)
        • Mordenkainen's Electrical Arc (5)
        • Leomund's Secure Shelter (8)
        • Nystul's Lightburst (7)
        • Stoneskin (7)
        • Stun Cloud (5)
        • Elemental Servant (6)
        • Fly (3)
        • Bloom (1)
      • Spellbook
        • Mirror Image (6)
        • Mordenkainen's Encompassing Vision (5)
        • Strength (6)
        • Tasha's Uncontrollable Hideous Laughter (2)
        • Web (2)
        • Bladeturn III (5)
        • Combat III (7)
        • Clairvoyance (3)
        • Cold Ball (4)
        • Dispel Magic (5)
        • Drawmij's Iron Sack (6)
        • Drawmij's Marvelous Shield (5)
        • Fireball (3)
        • Haste (3)
        • Hold Person (4)
        • Lightning Bolt (5)
        • Spectral Force (3)
        • Slow (6)
        • Suggestion (5)
        • Tenser's Deadly Strike (5)
        • Eyefire (10)
      • Spellbook
        • Music Law 10th (5)
        • Gourmet Mastery - 20th (5)
        • Grooming Mastery - 20th (5)
      • Spellbook
        • Advanced Illusion (8)
        • Bladeturn V (5)
        • Combat V (5)
        • Extension II (9)
        • Nystul's Enveloping Darkness (5)
        • Nystul's Radiant Arch (8)
        • Rary's Superior Spell Enhancer (8)
        • Safeguarding (5)
        • Telekinesis (6)
        • Teleport (10)
        • Wall of Force (6)
        • Wall of Iron (8)
        • Wall of Stone (10)
        • Far Reaching III (7)
    • *Chest, large
      • Spellbook
        • Affect Normal Fires (2)
        • Burning Hands (2)
        • Grease (3)
        • Blindness (3)
        • Scare (4)
        • Hypnotic Pattern (5)
        • Evard's Black Tentacles (4)
        • Otiluke's Resilient Sphere (5)
        • Domination (8)
        • Feeblemind (8)
        • Disintegrate (6)
        • Globe of Invulnerability (10)
        • True Seeing (7)
        • Power Word, Stun (8)
        • Gunther's Kaleidoscopic Strike (12)
        • Color Spray (3)
      • Spellbook
        • Bloom (1)
        • Bugman's Mug (2)
        • Identify (1)
        • Metamorphose Liquids (3)
        • Oilskin (2)
        • Steeldance (4)
        • Chaonomous' Delayed Summoning III (7)
        • Forcecage (8)
        • Janga's Jewel (7)
        • Mordenkainen's Magnificent Mansion (10)
        • Prismatic Spray (10)
        • Teleport Without Error (10)
        • Erustyl's Lesser Weavetap (10)
        • Dweomerflow (9)
        • Abeyance (7)
        • Focal Stone (9)
      • Spellbook
        • Audible Glamer (2)
        • Bladeturn I (1)
        • Cantrip (3)
        • Charm Person (5)
        • Chromatic Orb (6)
        • Detect Magic (5)
        • Feather Fall (1)
        • Jump (5)
        • Light (1)
        • Magic Missile (5)
        • Phantasmal Force (4)
        • Read Magic (5)
        • Sleep (2)
        • Tenser's Eye Of The Tiger (4)
        • Alter Self (6)
        • Blur (5)
        • Combat II (7)
        • Darkness, 15' Radius (3)
        • Detect Invisibility (6)
        • Fire/Ice Bolt (7)
        • Improved Phantasmal Force (3)
        • Invisibility (4)
        • Knock (2)
        • Combat I (1)
        • Shield (4)
        • Bladeturn II (3)
    • Chest, large
      • Gold Pieces x2,653
      • Pouch
        • Amethyst (500 gp)
        • Aquamarine (300 gp)
        • Black Opal (500 gp)
        • Diamond (500 gp)
        • Emerald (500 gp)
        • Garnet (100 gp) x2
        • Moonstone (100 gp) x3
        • Moonstone (500 gp)
        • Opal (100 gp) x2
        • Pearl (500 gp)
        • Peridot (300 gp)
    • *Chest, large
      • Platinum Pieces x3,500
    • *Chest, large
      • Platinum Pieces x3,500
    • *Chest, large
      • Belt pouch, large
        • Flint and steel
        • Magnifying glass
      • Bolt case
        • Crossbow, hand quarrel x20
      • Boots, riding
      • Crossbow, hand
      • Map or scroll case
      • Map or scroll case
      • Superior Dagger +2 x2
    • *Chest, large
      • Bath Oil, Scented x2
      • Jewelry Box
        • *Diamond and Amethyst Earrings (1000 gp)
        • *Diamond and Amethyst Ring (1200 gp)
        • Harper Pin x2
        • *Ring of Protection vs. Light
        • *Ring of the Drow
      • Perfume (per vial)
      • Perfume (per vial)
      • *Purple Satin Dress and matching shoes (750gp)

 


Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5(10) 5(10) 5(10) 5(10) 5(10) 3(6) 2(4) 1(2)
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 95% Maximum Wizard Spell Level: 9th
Spells (usually) Memorized
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cantrip Alter Self Alacrity Combat IV Bladeturn V Chain Lightning Delayed Blast Fireball -
Charm Person Blur Dispel Magic Firestorm Combat V Disintegrate Prismatic Spray -
Chromatic Orb Detect Invisibility Drawmij's Marvelous Shield Fire/Ice Blade Erustyl's Lesser Weavetap Globe of Invulnerability Prismatic Spray  
Comprehend . Languages Fire Bolt Fireball Icestorm Far Reaching III Lightning Cloak Teleport w/o Error  
Magic Missile Ice Bolt Haste Minor Globe of Invulnerability Nystul's Enveloping Darkness Starharp    
Magic Missile Melf's Acid Arrow Hold Person Improved Invisibility Rary's Telepathic Bond True Seeing    
Magic Missile Mirror Image Lightning Bolt Otiluke's Resilient Sphere Teleport      
Magic Missile Mordenkainen's Encompassing Vision Slow Polymorph Other Teleport      
Magic Missile Web Tenser's Deadly Strike Stoneskin Teleport      
Protection Vs. Evil Web Wraithform Stoneskin Wall of Force      
Spells Known
Spell Time Range Area of Effect Components
1st Level
Affect Normal Fires 1 5 yds/lvl 10 ft radius V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Bladeturn I Inst Caster Caster V
Bloom 1 10 yds 1 sq ft/lvl V, S
Bugman's Mug 1 Touch 1 mug of water V, S, M
Burning Hands 1 0 The caster V, S, M
Cantrip 1 10 ft Special V, S, M
Charm Person 1 120 yds 1 person V, S
Chromatic Orb 1 0 Creates 1 orb V, S, M
Combat I 1 Caster Caster V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Copy 1 rnd Special One object V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Dictation 1 10-ft radius Special V, M
Feather Fall 1 10 yds/lvl Special V, S, M
Grease 1 10 yds 10 x 10 ft V, S, M
Identify Special 0 1 item/lvl V, S, M
Inaudibility 1 Touch One creature V, S, M
Jump 1 Touch Creature touched V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Nystul's Dancing Werelight 1 60 yds + 20 yds/level Special V, S, M
Oilskin 2 0 1 creature or small object V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Tenser's Eye Of The Tiger 1 Touch 1 creature V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
2nd Level
Agannazzar's Scorcher 2 20 yards Jet 2 ft. wide x 60 ft. long V, S
Alter Self 2 0 The caster V, S
Bladeturn II Inst Caster Caster V
Blindness 2 30 yds + 10 yds/lvl 1 creature V
Blur 2 0 The caster V, S, M
Combat II 1 Caster Caster V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Detect Evil 2 0 10 x 180 ft V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Filter 2 Touch 10-ft radius sphere V, M
Fire/Ice Bolt 2 60 yds +10 yds/lvl 1 creature V, S, M
Flying Fist 2 10 yds/level Creates 1 fist V, S
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Improved Phantasmal Force 2 60 yds + 10 yds/lvl 200 sq ft + 50 sq ft/lvl V, S, M
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Lock 1 60 yds. 10 sp. ft/lvl V
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Mirror Image 2 0 6-ft radius V, S
Mordenkainen's Encompassing Vision 1 rd. Touch Creature touched V, S, M
Scare 2 30 yds + 10 yds/lvl 15-ft radius V, S, M
Snilloc's Snowball Swarm 2 10 yas/level 30-ft radius V, S, M
Strength 1 turn Touch Person touched V, S, M
Tasha's Uncontrollable Hideous Laughter 2 60 yds 1 or more creatures in a 30-ft cube V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Abeyance 5 20 yards or touch Special V, S
Alacrity 1 0 The caster V, S, M
Bladeturn III Inst Caster Caster V
Blink 1 0 The caster V, S
Clairvoyance 3 Unlimited Line of sight V, S, M
Cold Ball 3 10 yds +10 yds/lvl 20' Rad V, S, M
Combat III 3 Caster Caster V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Drawmij's Iron Sack 1 round Touch 1 sack V, S, M
Drawmij's Marvelous Shield 3 0 The caster V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Lesser Sign of Sealing 1 turn 0 One Portal S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Otiluke's Acid Cloud 3 60 yds 15-ft radius globe V, S, M
Ottiluke's Force Umbrella 3 50 yds Special V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
Squaring the Circle 2 0 Special V, S, M
Steeldance 3 10 ft/level 60-ft-radius sphere V, S, M
Stun Cloud 4 10' 10 radius V, S, M
Suggestion 3 30 yds 1 creature V, M
Tenser's Deadly Strike 3 0 Caster V, S, M
Tongues 3 0 30-ft radius V, M
Wraithform 1 0 The caster S, M
4th Level
Bladeturn IV Inst Caster Caster V
Combat IV 4 Caster Caster V, S, M
Darkvision 4 Caster Caster V, S, M
Dimension Door 1 0 The caster V
Dweomerflow 4 20 yards or touch One person or one item V, S
Evard's Black Tentacles 1 rd 30 yds 30 sq ft/lvl V, S, M
Extension I 2 0 Special V
Fire Storm 4 10 yds/level up to 40' radius V, S, M
Fire/Ice Blade 4 Touch 1 bladed weapon V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Improved Invisibility 4 Touch Creature touched V, S
Leomund's Secure Shelter 4 turns 20 yds 30 sq ft/lvl V, S, M
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Mordenkainen's Electrical Arc 4 5 yards/level Spec V, S, M
Nystul's Lightburst 4 10 yds/level Instantaneous V, S, M
Otiluke's Resilient Sphere 4 20 yds 1-ft diameter/lvl V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Stoneskin 1 Touch 1 creature V, S, M
5th Level
Advanced Illusion 1 rd 60 yds + 10 yds/lvl One 40-ft cube + one 10-ft cube/lvl V, S, M
Bladeturn V Inst Caster Caster V
Combat V 5 Caster Caster V, S, M
Domination 5 10 yds/lvl 1 person V, S
Erustyl's Lesser Weavetap 1 round 0 Caster V, S, M
Extension II 4 0 Special V
Eyefire 5 0 One creature (see text) V, S
Far Reaching III 5 0 Special V
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Focal Stone 1 round Touch 1 gemstone V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Nystul's Enveloping Darkness 5 0 20-ft-radius V, S, M
Nystul's Radiant Arch 1 rd. 0 1 creature, 10-ft./level distant V, S, M
Proofing vs Combustion 1 turn Touch Special V, S, M
Rary's Superior Spell Enhancer Special Special Special V
Rary's Telepathic Bond 1 rd 20 yds Two or more creatures within 60 ft V, S
Safeguarding 5 0 15-ft-radius sphere V, S, M
Telekinesis 5 10 yds/lvl 10 yds/lvl V, S
Teleport 2 Touch Special V
Tenser's Destructive Resonance 5 60 yds + 10 yds/lvl 1 object V, S, M
Transmute Mud to Rock 5 10 yds/lvl 20-ft cube/lvl V, S, M
Transmute Rock to Mud 5 10 yds/lvl 20-ft cube/lvl V, S, M
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M
Wall of Iron 5 5 yds/lvl 15 sq ft/lvl or special V, S, M
Wall of Stone 5 Evocation Special V, S, M
6th Level
Barrier Reaver 6 10 yds/lvl Cylinder, 1 ft/lvl diameter and length V, S, M
Blackmantle 1 rnd 60 yrds. 15-ft rad V, S, M
Breach Defenses - WSC1 6 20 yards 1 creature V, S, M
Brightsong 1 round Centered on caster 20' radius V
Chain Lightning 5 40 yds + 5 yds/lvl Special V, S, M
Contingency 1 turn 0 The caster V, S, M
Disintegrate 6 5 yds/lvl 1 creature or 10 x 10 x 10 ft cube V, S, M
Double Steel 6 0 Special V, S
Extension III 6 0 Special V
Ghostgrail 6 Touch Creature touched V, S, M
Globe of Invulnerability 1 rd 0 5-ft radius V, S, M
Greater Sign of Sealing 1 turn 0 Special S, M
Lightningcloak 6 0 The caster V, S, M
Obold's Brightness 6 10 ft/level 60-ft-diameter V, S, M
Permanent Illusion 6 10 yds/lvl 20-ft cube + 10-ft cube/lvl V, S, M
Starharp 6 0 Sphere, 2-ft./level diameter V, S, M
Tenser's Fortunes Of War 1 turn Touch Warrior touched V, S, M
Tower Of Mental Resistance 1 turn 0 3-foot radius V, S
True Seeing 1 rd Touch Line of sight, max 60 ft V, S, M
Weapon Return 6 Touch 1 weapon V, S
7th Level
Anticipation 1 0 60' radius S
Chaonomous' Delayed Summoning III 1 turn 10 feet/level Special V, S, M
Delayed Blast Fireball 7 100 yds + 10 yds/lvl 20-ft radius V, S, M
Elemental Servant 1 turn 0 1 elemental V, S, M
Forcecage 3-4 10 yds/2 lvls 20-ft cube V, S, M
Janga's Jewel 7 0 1 gem V, S, M
Mordenkainen's Magnificent Mansion 7 rds 10 yds 300 sq ft/lvl V, S, M
Power Word, Stun 1 5 yds/lvl 1 creature V
Prismatic Spray 7 0 70 x 15 ft spray V, S
Teleport Without Error 1 Touch Special V

 

 

Shalar – Elven Cat

Movement Hit Dice Thac0 # of Attacks Attack Damage
18 3+6 (24) 17 3 1-2/1-2/1-3

    

                Elven cats have evolved into magical creatures, possibly aided by arcane means, which gives them an innate 20% magic resistance. They are very intelligent and have their own language, and many can speak a crude form of the elven tongue. Elven cats are very stealthy, imposing a -5 penalty to opponents' surprise rolls. They are surprised only on a 1. Elven cats have a 99.9% chance to move silently, and a 90% chance to hide in wilderness areas. They are excellent climbers, can leap 20 feet with ease, and enjoy swimming and playing in water.

                Elven cats have magical abilities that they use to avoid enemies. They have limited ESP which is used to determine intent. They can use Enlarge and Trip once per day, and Reduce and Tree twice per day; for magical abilities, elven cats are treated as 9th-level spell casters. Enlarge doubles an elven cat's Hit Dice and damage; tree allows it to assume the form of a tree's limb.

                Shalar was ‘found’ by Yasraena on her initial trip to Hellgate Keep after escaping, literally, from the jaws of a pack of hellhounds. They have formed a sort of bond of friendship,  but Yasraena has found out that it will only go so far. Even though she will accompany her on local adventures (such as the assault on the Drow cavern) the cat generally stays around the palace and vicinity in Silverymoon, as she has turned out to be a pretty mellow kitty and has taken a liking to the new life she has found in the city. Alustriel and the many caretakers of the palace have been known to spoil her when she comes for a visit.

27/2011 01:57 PM