Street Name: Mistral Real Name: Ardaena Dalaël
Archtype: Mage - Grade 4 Initiate Sex/Race: Female Elf
Age: 28 Height: 5’8”
Lifestyle: High Hair/Eyes: Auburn/Green
Karma Pool: 15 Good Karma: 0
Team Karma: 13
Body: 5 Reaction: 6 (8)
Quickness: 6 Initiative: 1D6(3D6)
Strength: 4 Armor – Custom Leather Duster and Jacket
Charisma: 8 Both w/dikoted plates and many pockets
Intelligence: 6 throughout the garment. Body Armor – 4/1
Willpower: 6 Duster – 5/4 Jacket – 6/4
Essence: 5 Combat Pool: 9
Magic: 5/9/13/18 Magic Pool: 18
Skills Fetish Foci Force/Force Type # of
Enchanting 4 Manabolt 3 Spec 7
Investing 2
GRIMOIRE
Spells |
Force |
Staging |
Drain |
Type |
Restrictions |
Combat |
|
|
|
|
|
Stunball * |
6(8) |
1 |
[(F/2) -1] D |
Mana S |
Fetish = Crystal (any) |
Manabolt * |
6(7) |
2 |
F/2 S |
Mana S |
Fetish=Platinum/Ruby Wand |
Powerbolt * |
6(7) |
1 |
[(F/2) +1] S |
Physical S |
Fetish=Platinum/Ruby Wand |
Wrecker |
6 |
1 |
F/2 S |
Physical S |
vehicles only |
Fireball * |
6(8) |
2 |
[(F/2) +3] D |
Physical S |
Fetish= lava rock |
Sterilize |
3 |
- |
[(F/2) +1] D |
Physical D |
Targets = 4 |
Shattershield |
6(8) |
2 |
(F/2) S |
Mana D |
Fetish = Crystal (any) |
Detection |
|
|
|
|
|
Clairvoyance |
2 |
1 |
F/2 M |
Physical |
personal, Xtend range |
Mind Probe * |
6(8) |
1 |
[(F/2) +2] D |
Mana |
Fetish=Crystal (any) |
Analyze Device |
2 |
1 |
[(F/2) +1] M |
Physical |
|
Health |
|
|
|
|
Fetish=Silver Ankh |
Heal Deadly * |
2(3) |
1 |
F/2 D |
Physical |
Permanent (20 turns) |
Treat Serious |
2 |
1 |
F/2 S |
Physical |
Permanent (20 turns) |
Treat Deadly * |
2(3) |
1 |
F/2 D |
Physical |
Permanent (20 turns) |
Cure D Disease * |
2(3) |
1 |
F/2 D |
Physical |
Permanent (20 turns) |
Purify Air * |
2(3) |
1 |
[(F/2) +2] M |
Physical |
Permanent (5 turns) |
Healthy Glow |
2 |
1 |
F/2 L |
Physical |
Permanent (5 turns) |
Increase Reaction+3 * |
3(5) |
1 |
[(F/2) +1] S |
Mana |
small vial of Mercury |
Increase Body +3 * |
3(5) |
1 |
[(F/2) +1] S |
Physical |
Ha'Penny Nail |
Antidote D Toxin* |
2(3) |
1 |
F/2 D |
Physical |
Permanent (20 turns) |
Illusion |
|
|
|
|
|
Improved Invis* |
2(4) |
1 |
[(F/2) +1] M |
Physical |
Area/Fetish=silver dust |
Improved Invis. II * |
2(4) |
1 |
[(F/2) +1] M |
Physical |
Personal/Fetish=same |
Chaotic World * |
6(8) |
1 |
[(F/2) +2] S |
Physical |
Area |
Trid Spectacle |
2 |
1 |
[(F/2) +2] M |
Physical |
Area |
Manipulation |
|
|
|
|
|
Magic Fingers |
4 |
1 |
[(F/2) +2] M |
Physical |
|
Shapechange |
4 |
nil |
[(F/2) +3] M |
Physical |
Any creature, 2x mass. Items too |
Makeover |
2 |
1 |
[(F/2) +2] M |
Physical |
Permanent (5 turns) |
Fashion |
2 |
1 |
[(F/2) +2] M |
Physical |
Permanent (5 turns) |
Physical Barrier * |
6(8) |
1 |
[(F/2) +2] S |
Physical |
Fetish=small iron square |
Anti-Spell Barrier |
4 |
1 |
[(F/2) +2] M |
Mana |
Only vs. Spells |
Impr Spell-Barrier * |
6(8) |
1 |
[(F/2) +2] M |
Mana |
Personal/diamond dust |
Light/Darkness |
2 |
nil |
[(F/2) +1] M |
Physical |
Mobile |
Fly |
2 |
1 |
[(F/2) +2] M |
Physical |
Touch Required |
Web * |
2(4) |
1 |
[(F/2) +1] D |
Physical |
Fetish=spider silk |
Prison of Flames * |
3(4) |
1 |
[(F/2) +3] M |
Physical S |
Fetish=Silver/Ruby wand |
Wraith Form |
3 |
1 |
[(F/2) +1] M |
Physical |
|
Slay Insect Form |
5 |
1 |
F/2 S |
Physical D |
|
Seven League Stride |
4 |
1 |
[(F/2)+8] D |
Physical |
Range={(Succ/2)(magic)(10)} |
Bug Barrier |
6(8) |
1 |
[(F/2) +2] D |
Mana |
Fetish=Crystal (any) |
Ally Spirit
(true name)
Spirit of Fire
Force 5
Body - 5 Appearance
Quickness - 5 True Form - Mini Rainbow Feathered Serpent
Strength - 3 2nd form - Male Elf
Intelligence - 6
Willpower - 6
Charisma - 8
Reaction - 5 norm(15) astral(25) +1D6
Magic - 7
Powers
Immune to normal weapons Manifestation Telepathic Link (line of sight)
3 Dimensional Movement Sense Link
Skills :
Sorcery - 6 Magical Theory - 4 Etiquette: (street) – 4, (magical) – 4
English – 6 Sperethiel (Elven) - 4
Spells Force Type Drain
Web 2 M/Phys (F/2) +1 D
Pers. Ext Clairvoyance 2 D/Phys F/2 M
Heal Serious Wounds 2 H/Phys F/2 S
Stunball S 6 C/M (F/2) -1 D
Wraithform 2 M/Phys [(F/2)+1) M
Wrecker S 4 C/Phys F/2 S
Chaotic World 6 I/Phys F/2 S
Feanaro has been with Mistral now for almost 5 years. They have a mutual respect for one another that goes beyond the "master/servant" boundaries. Mistral has risked her life to save his, and vice versa.
Foci/Locks etc. (most are astrally concealed)
Necklace – Solid silver ankh w/ a 1 carat amethyst in the hole. Choker style silver chain. +1 Health focus. Astral conceal rating is 2.
Ring – Plain gold band w/ 5 carat diamond. Anchored Reflexes +3 at force 7 for 874 turns.
Astral conceal rating is 6. (Engagement ring from Prince Liam MacDonell of Tir Nan-Og)
Ring – Plain white gold and Orichalcum band. Anchored Heal D which will heal in 1 turn.Approx 9 mos of continual use left. Astral conceal rating is 5.
Earring, stud – 1 carat diamond in platinum setting. Locked Reaction +2. Astral conceal rating is 2.
Ring – Silver filigree. Anchored Detect Bullet at an 8m radius and Bullet Barrier at 1m radius w/11 successes. 1 month continuous duration left. Astral conceal rating is 2.
Ornate Wand – Platinum, w/ 1 dozen ¼ carat rubies encrusted throughout. Reusable fetish for various spells. Not concealed.
Weapons
HK MP-5 TX w/ Sub 2 SA/BF/FA 0-10 11-40 41-80 81-150 32 (x3) 6 M
Custom built, APDS 7 M
Gas vent-2 HEAP 7 S
Smartlink II API 7 S
Capacitor Laser UB N/A SS/SA 0-10 11-40 41-80 81-150 3 (x3) 8M
Jeweled Dagger Melee 8 ---- StrL
+2 Weapon Focus w/Orichalcum Astrally concealed at rating 2. (astrally) Str+2M
Gear:
Smart goggles w/ link-II, Mag-3 and IR, Smart glove, Survival kit, IR cloak, personal comm unit w/crypto(rating 14), HEAP and API rounds for HK, air hypo w/following drugs/doses – Geist/6, Dancer/2, L Dopa IV/4, Jirolene/1, Trauma/2, armor, weapons,
Contacts:
Kara J – Soiux sector, high grade talismonger, good stuff “in back” “The Pheonix”
Tony Rain – Bear shaman. Very haughty, proud acting. But top notch healer.
Leon Kaminski – dwarven armorer
Leo Getz – high grade fixer, just like “Lethal Weapon”.
Description:
House Layout
(South Western coastal Tir Tairngire)
Dimensions: approx. 14000 sq.ft, occupying approx. 33 acres of lush deciduous forest. Perimeter is surrounded by a plastisteel (rating 3) reinforced brick and concrete fence. said fence is 25' high with 30' pillars every 50'. Main gate is of oak wood with plastisteel (rating 12) reinforcements throughout. Main house has armor-reinforced walls (rating 12) and armor glass (rating 8). The skylight at the center of the house is a "telescoping" plastisteel (rating 12) and armor glass (rating 8) dome which can be opened and closed only from Mistral's room and the security room. Basement is equivalent to a rating 12 enchanting shop/laboratory, w/ all essential materials to fabricate and enchant any item possible. Hemetic libraries in Sorcery, Enchanting and Conjuring at rating 12.
Security: Perimeter wall has pressure sensors set to anything heavier than a squirrel or equivalent. There are cameras every 100 ft, as well as at the main gate, with Low light, I.R., Thermographic and U.V. There are cameras (10) of the same sort positioned strategically around the grounds and on the path up to the house.The main gate is activated in 3 ways only: electronically (from the surveillance room), voice (Mistral and Frosty only) or palm print (Mistral and Frosty only).
The upper roof houses 3 separate weapons:
Sentry guns (x2)- HMG, Int-6 Firearms-6, on a "telescoping" turret, 360 degree arc of fire, Smartlink II, vision mag-3, ultra sound, infrared. thermo, low-light, gas vent-6, holding 2000 rnds ammo, (belted) (APDS or HEAP) Base-10S. Initiative 25+1d6
HMP Laser Rifle Int-8 Firearms-8, Continuous power, on a telescoping (25') turret with 360 degree arc of fire. Smartlink II, Ultra sound, I.R. thermo, low-light, vision mag-3, 3 shots per action, base: 15M armor is 1/2ed. Initiative 25+1d6
The entire area is patrolled by 2 greater elementals. Fire at force-8 and Earth at force-8. These spirits have been bound to guard this place until death or banishment and will follow Mistral's orders to the letter without hesitation.