Personal Information
Name: Malici Thornbird Player: Shannon Whjitehead
Race: Standard half-elf Gender: Male Height: 5'4" Age: 28
Classes: Thief/Mage Levels: 17/5 Weight: 129 lbs
XP: 1,571,899/20,002 Alignment: Chaotic Neutral
Next Level: 1,760,000/40,000 Kit: Acrobat
Ability Scores
Str: 16 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 8 Health: 8 System Shock: 60% Poison Save: +0
Fitness: 8 Hit Point Adjustment: +0 Resurrection Chance: 65%
Int: 17 Reason: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 7 Intuition: 7 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 30%
Willpower: 7 Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 15 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 15 Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 4 Polymorph: 4
Rod: 2 Staff: 2 Wand: 2 Breath Weapon: 8 Spell: 3
Combat
Hit Points: 71
Base THAC0: 12
Melee THAC0: 12
Missile THAC0: 9
Armor
Natural armor class 10
Boots of Speed magic adj. -2
Bracers of Defense AC 2 -8
Cloak of Displacement magic adj. -2
Belt Buckle of Protection +2 magic adj. -2
Balance Defensive adj. -4
FINAL: -8
Weapon Proficiencies
Dagger
Knife, throwing
Short bow
Sword, short (Expert, Chosen Weapon, Specialist)
Non-Weapon Proficiencies
Appraising 12
Blind Fighting 11
Disguise 7
Etiquette 10
Herbalism 11
Juggling 12
Jumping 13
Poison lore 4
Reading Lips 11
Reading/Writing 12
Riding, Land 13
Spellcraft 11
Tightrope Walking 10
Tumbling 12
Native Languages
Common, Elf

Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Primary:
Sword, short of Quickness 7 3/2 3 1d6+5 1d8+5 P/S S
Bow of the Last Shot 5 2 7 P M 75 150 225
Short bow sheaf arrow +2 1d8+5 1d8+5 P S 10 20 30
Short bow sheaf arrow 1d8+3 1d8+3 P S 10 20 30
Dagger of venom 11 8 1 2 1d4+2 1d3+2 P S 2 4 6
Knife, throwing 12 9 1 8 2d4+1 1d6+2 P/S M 2 4 6
Offhand:
Sword, short of Quickness 8 1 3 1d6+5 1d8+5 P/S S
Bow of the Last Shot 5 1 7 P M 75 150 225
Short bow sheaf arrow +2 1d8+5 1d8+5 P S 10 20 30
Short bow sheaf arrow 1d8+3 1d8+3 P S 10 20 30
Dagger of venom 12 8 1 2 1d4+2 1d3+2 P S 2 4 6
Knife, throwing 13 9 1 8 2d4+1 1d6+2 P/S M 2 4 6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): NA NA NA NA NA
Movement: NA NA NA NA NA
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 55.70 pounds (None Encumbrance, 27 Movement)
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +15 +20 +10 105%
Detect noise 15 +0 +0 +80 +0 95%
Find/remove traps 5 +0 +10 +80 +0 95%
Hide in shadows 5 +5 +15 +80 +5 110%
Move silently 10 +0 +15 +75 +14 114%
Open locks 10 +0 +20 +75 +0 105%
Pick pockets 15 +10 +15 +55 +5 100%
Read languages 0 +0 +0 +75 +0 75%

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 2 1
Cleric Spell Failure Rate: 30% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Spells Known
Spell Time Range Area of Effect Components
1st Level
Charm Person 1 120 yds 1 person V, S
Detect Magic 1 0 10 x 60 ft V, S
Expeditious Retreat 1 0 The caster V, S
Grease 1 10 yds 10 x 10 ft V, S, M
Jump 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Tenser's Eye Of The Tiger 1 rd. Touch Creature touched V, S, M
2nd Level
Agannazzar's Scorcher 2 20 yards Jet 2 ft. wide x 60 ft. long V, S
Bladeturn II 2 Self Caster V
Blur 2 0 The caster V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Detect Evil 2 0 10 x 180 ft V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Flying Fist 2 10 yards/level Creates 1 fist V, S
Knock 1 60 yds 10 sq ft/lvl V
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Mirror Image 2 0 6-ft radius V, S
Snilloc's Snowball Swarm 2 10 yards/level 30-foot radius V, S, M

Kit - Acrobat
Acrobat
    Benefits: If unarmored, acrobats receive a +2 bonus to tumbling, tightrope-walking, and jumping proficiency checks. In addition, they gain a +2 bonus to Armor Class versus hurled missile weapons-provided they have room to dodge the attack and are not otherwise prevented from moving freely.
    Hindrances: Any acrobat who wears armor heavier than studded leather (AC 7) suffers a -1 penalty to tumbling, tightrope-walking, and jumping proficiency checks per point of armor class better than AC 7. For example, an acrobat wearing chain mail-AC5-suffers a -2 penalty. Note that Dexterity or magical bonuses to Armor Class do not increase this penalty. An acrobat wearing studded leather armor, a ring of protection +2, and having a 15 Dexterity would incur no penalty despite his AC 4 rating.

Racial Abilities
Bow bonus - +1 bonus to attack rolls when using with any bow. (a crossbow is not a bow)
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
Sword bonus - +1 bonus to attack rolls with long or short swords.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 105% - Able to climb vertical or smooth surfaces.
    Detect noise* 95% - May hear faint noises.
    Find/remove traps* 95% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 110% - Grants the ability to hide in shadows.
    Move silently* 114% - May move without making a sound.
    Open locks* 105% - Skill at opening locks with the proper tools.
    Pick pockets* 100% - Skill at pilfering small items from pockets or purses.
    Read languages* 75% - Skill at deciphering unknown texts.
    Thieves' cant - Knowledge of the secret language of thieves.
    Weapon specialization - May specialize in one weapon.
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Animals
    • Horse, riding
      • Backpack
        • Flint and steel
        • Grappling hook
        • Magnifying glass
        • Mirror, small metal x2
        • Robe of Desguise
        • Rope, hemp (50 ft)
        • Rope, silk (50 ft)
      • Bit and bridle
      • Saddle bags, large
        • Disguise Kit
        • Glass Cutter
        • Rations,iron (1 week)
        • Rope, silk (50 ft)
      • Saddle bags, small
      • Saddle blanket
      • Saddle, riding
      • Scabbard, hanger, baldric
        • Sword, short +1, +3 vs. regenerating creatures
  • Items Carried
    • Bow of the Last Shot
    • Mocasins of Free Movement
    • Quiver
      • Short bow sheaf arrow +2 x8
    • Quiver
      • Short bow sheaf arrow x18
  • Items Readied
    • Sword, short of Quickness
  • Items Stored
    • Chest, large
      • Bracers of Defense AC 4
      • Silent boots
    • Chest, small
      • Diamond (100 gp) x2
      • Emerald (50 gp) x2
      • Jade (100 gp) x5
      • Pouch
      • Ruby (10 gp) x25
      • Ruby (100 gp) x3
  • Items Worn
    • Belt
      • Belt pouch, small
        • Amethyst (10 gp) x10
        • Ruby (100 gp) x5
    • Belt Buckle of Protection +2
    • Boots of Speed
    • Bracers of Defense AC 2
    • Bracelet of Invisibility
    • Cloak of Displacement
    • Girdle of Many Pouches
      • Amulet of Alustriel
      • Chalk
      • Dagger of venom
      • Knife, throwing x5
      • Lockpicks
      • Medallion of ESP (90' range)
      • Mini-blade
      • Sleep poision x2
      • Spellbook, Travelling
      • Spellbook, Travelling
      • Spellbook, Travelling
      • Thieves' picks
    • Gloves
    • Ring of Dexterity
    • Ring of Free Action
    • Scabbard, hanger, baldric
    • Silk bodysuit
  • Spending Money
    • * Copper Pieces x74
    • * Gold Pieces x4,851
    • * Platinum Pieces x47
    • * Silver Pieces x42

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/18/2003 10:29 PM