Personal Information
Name: Jayselle Desann Player:
Race: Standard half-elf Gender: Female Height: 5'5" Age: 26
Classes: Cleric of Sune/Psionic Adept Levels: 7/7 Weight: 125 lbs
XP: 61,713/62,708 Alignment: Neutral Good
Next Level: 110,000/100,000 Kit: None
Ability Scores
Str: 13 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 13 Aim: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 15 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 18 Intuition: 19 Bonus Clerical Spells: 3, 2, 2, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 17 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 19 Initial Reaction Adjustment: +8
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 7 Polymorph: 7
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 11 Spell: 10
Combat
Hit Points: 55
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 3 -7
Ring of Protection +2 magic adj. -2
Balance Defensive adj. -1
FINAL: 0
Weapon Proficiencies
Quarterstaff
Sling
Non-Weapon Proficiencies
Ceremony 12
Cooking 10
Crystal Focus 14
Harness Subconscious 13
Heal 13
Herbalism 13
Poison Lore 11
Power Manipulation 15
Rejuvination 15
Religion 13
Riding, Land 12
Singing 11
Native Languages
Common, Elf
Reading/Writing 13
Common, Elf
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 45.70 pounds (None Encumbrance, 12 Movement)
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 16 1 4 1d6 1d6 B L
Sling of Seeking +2 14 1 6 B S
Sling, sling bullet +2 12 1d4+4 1d6+4 B S 10 20 40

Portrait

Character History
Perception - 16

Regeneration: Starting at 5th level, Priest of Sune can regenerate once per week. The priest regenerates 1 hit point for every 3 turns of full rest he gets during this regenerating effect that last for 1d10 hours +1 hour per level of the priest.

Charm: Priest of Sune may attempt to charm (as the wizard spell) individuals of the same race and opposite sex. The priest may attempt this charm once per day, but if it fails (the victim is allowed a save vs. Spells) he cannot use it again until he has made proper offerings and meditations at an established shrine or temple. The victim is penalized one point on his save for every point of Charisma the priest has above 16.

Helped destroy The Unblinking Eye guild in Scornubel and unmask several high ranking members of the city guard as being members.
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Cleric
    Expert healer - Grants one extra cure light wounds spell per day.
    Hit point bonus - d10 is used as Hit Point die.
    Spell duration increase - Spell duration of non-instantaneous spells increases by 1 round for every two levels of the cleric.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Combat, Elemental, Air, Elemental, All, Elemental, Earth, Elemental, Fire, Elemental, Water, Necromantic, Summoning, Wards
    Major Spheres of Magic - All, Astral, Charm, Creation, Divination, Guardian, Healing, Protection, Sun, Travelers
Psionicist
    Armor Use - May use light armor.
    Psychic Adept - The psionicist receives extra power. The two disciplines the psionicist chooses at first level count as primary disciplines.
    Range Boost - The ranges of all powers within the psionicist's primary discipline(s) increase by 25% . All powers with ranges of 0, self, or touch remain unaffected by this ability.

Traits
Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more
henchman than normal.
Music/Singing - +2 bonus to singing proficiency checks.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.

Disadvantages
Allergies - The character must make a Wisdom/Willpower check when silence is necessary in the wilderness.
Bruise Easily - Each die of bruising damage taken inflicts 1 extra point of temporary damage which is recovered at the rate of 1 hit point per turn after the fight is finished.
Phobia: Spiders - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 4 Mummy or 7 HD: 13 Ghost or 10 HD: 20
Zombie: D Ghast: 7 Spectre or 8 HD: 16 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 10 Vampire or 9 HD: 19 Special: -
Shadow or 3-4 HD: T
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory
  • Animals
    • Horse, riding
      • Saddle bags, large
        • Chest, small
          • Bedroll
          • Dress, Human-sized, linen, dyed
          • Dry rations (1 week)
          • Lock, good
          • Oil, lamp (per flask) x2
          • Rations, iron (1 week)
          • Sack, large
          • Sack, small
            • Bath Oil, Scented
            • Soap
          • Sandals
          • Vial, metal x4
          • Wineskin
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Backpack
      • Bag of Holding, 250 lbs.
        • Chest, large
          • * Gold Pieces x1,040
          • Pouch
            • Amethyst (100 gp) x5
          • Sack, small
            • * Platinum Pieces x250
          • Sack, small
            • * Mithril Pieces x396
        • Chest, small
          • Belt pouch, large
          • Hygiene Kit (female)
          • Map or scroll case
            • Parchment (per sheet) x10
          • Mirror, small metal
          • Pouch
        • Rod of Splendor
        • Wineskin
      • Elven Bread x2
    • Belt pouch, large
      • Healer's bag
        • Herb, Akbutage x5
        • Herb, Alambas
        • Herb, Draff x5
        • Herb, Garig
        • Herb, Megillos x3
        • Herb, Reglen x2
        • Herb, Rewk x5
        • Potion of Healing x2
      • Map or scroll case
        • Scroll of Protection from Acid
        • Scroll, Cure Disease
        • Scroll, Cure Light Wounds x9
        • Scroll, Cure Moderate Wounds x3
        • Scroll, Stone to Flesh
      • Map or scroll case
        • Scroll, Cure Critical Wounds
        • Scroll, Cure Serious Wounds
      • Ring of Feather Falling
      • Wand of Cure Light Wounds
        • Charge x100
    • Belt pouch, small
      • Potion of Extra-healing
      • Potion of Healing x2
      • Vial, metal
        • Water, Holy
      • Vial, metal
        • Water, Holy
      • Vial, metal
        • Water, Holy
    • Belt pouch, small
      • Figurines of Wondrous Power, Golden Lions x2
      • Sling of Seeking +2
      • Sling, sling bullet +2 x5
    • Purse, leather, hidden pouch and mesh wire - AWRC
      • * Gold Pieces x10
      • * Platinum Pieces x10
      • * Silver Pieces x10
  • Items Readied
    • Quarterstaff
  • Items Worn
    • Belt, leather, baldric, secret pouch - AWRC
    • Boots, soft
    • Bracers of Defense AC 3
    • Cloak, fur with hood and pouches - AWRC
    • Ferronniere (main gem acts as a crystal focus for psion)
    • Gloves, warm, leather, fur-lined - AWRC
    • Gold and ruby holy symbol of Sune
    • Jerkin, silk - AWRC
    • Necklace of Missiles
      • Globe (2d6 Fireball) x2
      • Globe (4d6 Fireball) x2
    • Pants, Leather
    • Ring of Protection +2
    • Ring of Telekinesis, 200 lbs
    • Star Ruby necklace (5000 gp Psionic Receptacle-stores 50 PSPs)
Cleric Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 6 5 4 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 6th
Spells Memorized
  • Cleric
    • 1st Level
      • Bless
      • Call Upon Faith
      • Cure Light Wounds x3
      • Orison
      • Protection From Evil
    • 2nd Level
      • Augury
      • Cure Moderate Wounds 
      • Hold Person x2
      • Silence, 15-foot Radius
    • 3rd Level
      • Dictate
      • Negative Plane Protection
      • Prayer x2
    • 4th Level
      • Pacify
      • Regenerate Serious Wounds
Psionics
PSPs: 100    
Devotions: 14 Sciences: 5 Disciplines: 4
Defense Modes: Intellect Fortress - 15, Mind Blank - 11, Tower of Iron Will - 16, Mental Barrier - 16, Thought Shield - 15

Power

Initial PSPs-Maint Range Area of Effect Power Score
Psychometabolic (Primary)
Sciences
Energy Containment 10 0 Personal 14
Regenerate 18-6/turn Touch One creature 12
Devotions
Cell Adjustment 5-up to 20/rnd Touch Individual 13
Adrenaline Control 8-4/rnd 0 Personal 13
Biofeedback 6-3/round 0 Personal 14
Ectoplasmic Form 9-9/round 0 Personal 12
Lend Health na / na touch creature touched 15
Psychoportive
Devotions
Dimensional Door 4-2/rnd 50+ yards Not applicable 16
Phase 6-6/rnd 0 Personal 16
Telepathic (Primary)    Attack Modes
Sciences
Domination Contact-Varies 30 yards Individual 14
Mindlink Contact-8/rnd Unlimited Individual 13
Psionic Blast 10 / na 20/40/60 yards Individual 13
Devotions
Contact Varies-1/rnd Varies Individual 18
False Sensory Input Contact-4/rnd Unlimited Individual 13
Invincible Foes Contact-5/rnd Unlimited Individual 15
Post-hypnotic Suggestion Contact-1/Lvl or HD Unlimited One creature 12
Id Insinuation 5 60/120/180 Individual 14
Mind Thrust 2 / na 30/60/90 yards Individual 16
Metapsionics
Devotions
Receptacle 0 Touch One item 13