Personal Information
Name: Fleabus Gundarock Player: Aaron Edler
Race: Mountain Dwarf Gender: Male Height: 4'2" Age: 102
Classes: Fighter/Cleric of Thor Levels: 14/15 Weight: 210 lbs
XP: 1,651,623/1,651,476 Alignment: Chaotic Neutral
Next Level: 1,750,000/1,800,000 Kit: None
Ability Scores
Str: 24 Stamina: 24 Weight Allowance: 1,235 lbs Bend Bars/Lift Gates: 95%
Muscle: 24 Attack Adj.: +6 Damage Adj.: +12 Max. Press: 1,440 lbs Open Doors: 19(17)
Dex: 15 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 11 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 15 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation:  5 Poison: 1 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 5 Spell: 4
Combat
Hit Points: 88
Base THAC0: 7
Melee THAC0: 1
Missile THAC0: 7
Armor
Natural armor class 10
Full armor, splint mail +2 -6
Magic Armor adj. -2
Bracers of the Blinding Strike magic adj. -4
Shield, small adj. -1
Balance Defensive adj. -1
FINAL: -4
Weapon Proficiencies
Axe, battle (Specialist)
Flail, footman's (Specialist)
Mace, footman's (Specialist)
Sling (Specialist)
Fighting Style:
One-handed Weapon
Weapon and Shield
Non-Weapon Proficiencies
Ancient Languages 11
Blacksmithing 14
Fire-Building 14
Modern Languages 11
Reading/Writing 12
Religion 15
Riding, Land 18
Rope Use 13
Swimming 14
Tailoring 14
Weather Knowledge 14
Native Languages
Common, Dwarf, Dwarf - mountain dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Stormhand's Rockbiter -4 2 3 1d8+18 1d8+18
Sling 6 1 6 B S
Sling, sling bullet 1d4+14 1d6+14 B S 10 20 40
Flail, footman's 0 5/2 7 1d6+14 2d4+14 B L
Mace, footman's +2 -2 5/2 5 1d6+17 1d6+16 B M

Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Multiple specialization - Allows specialization in more than one weapon.
Cleric
    Expert healer - Grants one extra cure light wounds spell per day.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - All, Animal, Astral, Chaos, Charm, Creation, Elemental, All, Summoning, Sun, Travelers, Wards
    Major Spheres of Magic - Combat, Divination, Guardian, Healing, Necromantic, Protection, War

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D* Mummy or 7 HD: T Ghost or 10 HD: 7
Zombie: D* Ghast: D Spectre or 8 HD: T Lich or 11+ HD: 10
Ghoul or 2 HD: D* Wraith or 6 HD: D Vampire or 9 HD: 4 Special: 13
Shadow or 3-4 HD: D*
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Character History
Has recently become a resident of the city of Silverymoon.

Was given the Rockbiter axe by the dwarven council of the famed city when told of the first foray into Hellgate Keep.
 

Has gained the following abilites from granted wishes
Able to memorize twice as many spells per day
24 STR

Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-1235 1236-1274 1275-1313 1314-1352 1353-1440
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 60.70 pounds (None Encumbrance, 12 Movement)

Inventory
  • Items Carried
    • Backpack
      • Bag of Holding, 500 lbs.
        • Boots, riding
        • Cap of Veluna - Cloth cap that grants double the effects of healing spells
        • Chalk
        • Chest, large
          • * Gold Pieces x2,600
        • Chest, small
          • * Platinum Pieces x120
        • Flint and steel
        • Lantern, hooded
        • Oil, Greek fire (flask) x2
        • Oil, lamp (per flask) x2
        • Pantaloons
        • Rations, iron (1 week) x2
        • Sewing needle
        • Shirt
        • Tent, small
        • Torch x2
      • Candle x5
      • Incense of Obsession x4
      • Jewel of Flawlessness
      • Wineskin
    • Belt pouch, large
      • Sling
      • Sling, sling bullet x24
    • Belt pouch, large
      • Mirror, small metal
      • Necklace of Continual Light
      • Oil of Impact
      • Spell Components
    • Flail, footman's
    • Healer's bag
    • Holy item
    • Mace, footman's +2
  • Items Readied
    • Stormhand's Rockbiter - +4 Battle Axe, Cuts through non-magical stone, base AC of 10, @ 2’x2’/round, Will release a 10 lvl lightning bolt 2x’s daily, Will automatically parry any melee attack 3x’s daily. Magic and/or missile are unaffected, Grants a +1 to the wielders Con stat. Int of 12. Will warn of evil within 100’ if asked (nicely).
  • Items Worn
    • Belt
    • Boots of Flying - Fly @ 150'/round, at will.
    • Bracers of the Blinding Strike - +4 AC, +1 Initiative, double attacks 3x daily
    • Cloak of Drakes of the Blade - Of green dragon hide. Immune to poison gas.
    • Full armor, splint mail +2
    • Gauntlets of Dexterity
    • Necklace of Spell Reflection - Acts as the wizard spell Spell Turning once a day
    • Pantaloons
    • Ring of Animal Friendship
    • Ring of Haste - 14th lvl haste spell 3x’s a day
    • Shield, small
    • Shirt
    • Silverymoon Spell Pool Focus - Everbright silver ring that allows the wearer to access and use any single spell a day from the Spell Pool of Silverymoon
    • Yecch's Cap -  Wearer able to take the shape of any human or smaller sized creature, Invisible at will, +3 to Str stat. One at a time

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 6(8)(12)(14) 6(7)(12)(13) 6(12) 6(12) 4(8) 2(4) 1(2)
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 45% Maximum Wizard Spell Level: 5th
Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Anti-Vermin Barrier 1 30 yds 10-ft cube/lvl V, S, M
Astral Celerity 4 0 The caster V, S
Battlefate 4 20 yds 1 creature V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Call Upon Faith 1 0 The caster V, S, M
Calm Animals 4 60 yds Special V, S
Cause Fear 1 10 yds 1 creature V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Courage 1 turn 240 yds 1 unit up to 200 individuals V, S, M
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S
Firelight 4 Touch 1 object V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Know Direction 1 0 Special V, S, M
Know Faction (PS) 1 20 yards Special V, S
Light 4 120 yds 20-ft radius globe V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Magical Stone 4 Touch 3 pebbles V, S, M
Mistaken Missive 1 Touch 1 page/lvl V, S, M
Morale Special Special 1 unit up to 200 individuals V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Protection from Prime (PS) 4 Touch Creature touched V, S, M
Protection from Silver (PS) 3 Touch 1 creature S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S
Ring of Hands* 5 0 Special V, S
Ring of Woe* 5 0 Special V, S
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Weighty Chest 1 Touch 5-ft cube V, S, M
Wind Column 1 0 The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Astral Awareness 5 0 The caster V, S
Augury 2 rds 0 Special V, S, M
Aura of Comfort 2 Touch Creature touched V, S
Barkskin 5 Touch 1 creature V, S, M
Cause Moderate Wounds 5 Touch Creature touched V, S
Chant 2 rds 0 30-ft radius V, S
Chaos Ward 5 Touch Creature touched V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Chill Metal 5 40 yds Special V, S, M
Create Holy Symbol 2 0 The caster V
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Dictate (PS) 5 30 yards Up to 6 creatures in a 20-foot cube V
Dissension's Feast 2 turns Touch Special V, S
Draw Upon Holy Might 2 0 The caster V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S
Emotion Perception 1 turn 300 yds 1 unit/5 lvls V, S, M
Enthrall 1 rd 0 90-ft radius V, S
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Find Traps 5 0 10 ft x 30 yds V, S
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Frisky Chest 2 Touch 10-ft cube V, S, M
Heat Metal 5 40 yds Special V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Iron Vigil 1 turn 0 The caster V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S
Lighten Load 2 30 yds 10-ft cube V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Produce Flame 5 0 Special V, S
Rally 1 turn 240 yds 1 unit of up to 300 individuals V, S, M
Renewed Ability (PS) 4 0 Caster V, S
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Restore Strength 5 Touch Creature touched V, S
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Watery Fist 5 60 yds Special V, S, M
Withdraw 5 0 The caster V, S
Wyvern Watch 5 30 yds 10-ft radius V, S, M
Zone of Truth 2 30 yds 5-ft sq/lvl V, S, M
3rd Level
Adaptation Special Special 1 unit of up to 200 individuals V, S, M
Air Breathing 6 Touch 1 creature V, S
Animate Dead 1 rd 10 yds Special V, S, M
Astral Window 3 5 yds 10' x 10' area V, S
Bestow Curse 6 Touch Special V, S
Break Camp 3 0 50-ft radius V, S, M
Caltrops 1 turn 20 yds/lvl Special V, S, M
Cause Blindness or Deafness 1 rd Touch 1 creature V, S
Cause Disease 1 rd Touch 1 creature V, S
Continual Darkness 6 120 yds 60-ft radius V, S
Continual Light 6 120 yds 60-ft radius V, S
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Create Campsite 3 0 50-ft radius V, S, M
Create Food & Water 1 turn 10 yds 1 cubic ft/lvl V, S
Cure Blindness or Deafness 1 rd Touch 1 creature V, S
Cure Disease 1 rd Touch 1 creature V, S
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Dispel Magic 6 60 yds 30-ft cube or 1 item V, S
Efficacious Monster Ward 3 30 yds 10-ft cube/lvl V, S, M
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Feign Death 1/2 Touch Person touched V
Flame Walk 5 Touch Creature(s) touched V, S, M
Fortify 1 rd 60 yds 10 ft cube/2 lvls V, S, M
Fostered Protection (PS) 5 Touch 1 creature V, S, M
Glyph of Warding Special Touch Special V, S, M
Helping Hand 1 rd Special Special V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Hold Poison 1 Touch Creature touched V, S, M
Invisibility Purge 1 turn 30 yds 10-ft sq/priest V, S, M
Know Customs 3 Special The caster V, S
Line of Destruction* 1 rd 0 30-yd line V, S, M
Line of Protection* 1 rd 0 30-yd line V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Magical Vestment 1 rd 0 The caster V, S, M
Meld Into Stone 6 0 The caster V, S, M
Miscast Magic 2 40 yds + 10 yds/lvl 1 creature V, S
Negative Plane Protection 1 rd Touch 1 creature V, S
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Prayer 6 0 60-ft radius V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Protection from Earth (PS) 6 touch 1 creature V, S, M
Protection from Wind (PS) 6 Touch 1 creature V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Random Causality 3 rds + 1 rd/lvl 10 yds 1 weapon V, S, M
Remove Curse 6 Touch Special V, S
Remove Paralysis 6 10 yds/lvl 1d4 creatures in 20-ft cube V, S
Repair Injury 1 turn Touch Creature touched V, S
Speak With Dead 1 turn 1 1 creature V, S, M
Squeaking Floors 3 30 yds 10-ft sq/lvl V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Animal Spirits 6 10 yds/lvl Special V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Thief's Lament 3 10 yds/lvl 5-ft cube/lvl V, S, M
Unearthly Choir* 5 0 Special V
Water Breathing 6 Touch 1 creature V, S
Water Walk 6 Touch Special V, S, M
Wind Servant 6 20 yds/lvl Special V, S
Zone of Sweet Air 3 10 yds/lvl 10-ft cube/lvl V, S, M
4th Level
Babble 7 0 Caster V, S
Blessed Forgetfulness (PS) 7 Touch 1 creature V, S, M
Cause Serious Wounds 7 Touch 1 creature V, S
Cure Serious Wounds 7 Touch 1 creature V, S
Detect Lie 7 30 yds 1 creature V, S, M
Dimensional Anchor 1 10 yds/lvl 1 creature V, S
Divination 1 turn 0 Special V, S, M
Doubt Special Special 1 creature V, S, M
Entrench 3 rds 60 yds 10-ft cube/2 lvls V, S, M
Foesight (PS) 1 turn 0 caster V, S, M
Fortify* 6 0 Creature touched V, S, M
Leadership Special Special 1 creature V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Omniscient Eye 7 0 The caster V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Protection From Evil, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Good, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Protection from Prime 10-foot radius (PS) 7 Touch 10-foot radius around creature touched V, S, M
Recitation 7 0 60-ft radius V, S, M
Reflecting Pool 2 hrs 10 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Selective Passage 2 turns 240 yds 100 sq yds/lvl V, S, M
Spell Immunity 1 rd Touch 1 creature V, S, M
Suspend Animation 4 Touch Creature touched V, S, M
Tanglefoot 2 turns 240 yds 100 sq yds/lvl V, S, M
Tongues 7 0 The caster V, S
Undetectable Lie 7 30 yds 1 creature V, S, M
Unfailing Endurance 1 rd Touch 1 creature/lvl V, S
5th Level
Anti-Plant Shell 8 0 15-ft diameter V, S
Cause Critical Wounds 8 Touch 1 creature V, S
Commune 1 turn 0 Special V, S, M
Commune With Nature 1 turn 0 Special V, S
Consequence 1 rd 0 Special V, S, M
Cure Critical Wounds 8 Touch 1 creature V, S
Disguise 2 turns 200 yds One unit up to 300 individuals V, S, M
Dispel Evil 8 Touch 1 creature V, S, M
Dispel Good 8 Touch 1 creature V, S, M
Elemental Protection (PS) 1 round Touch One creature V, S, M
False Seeing 8 Touch 1 creature V, S, M
Flame Strike 8 60 yds 5 ft radius x 30 ft column V, S, M
Illusory Artillery 1 turn 300 yds 30 yds x 30 yds sq V, S, M
Impregnable Mind 1 Touch Creature touched V, S
Insect Plague 1 turn 120 yds 180 ft x 60 ft cloud V, S, M
Inverted Magic (PS) 6 Touch 1 creature V, S, M
Magic Font 1 hr Touch Special V, S, M
Raise Dead 1 rd 30 yds 1 person V, S
Righteous Wrath of the Faithful 8 0 30-ft radius V, S, M
Slay Living 1 rd 30 yds 1 person V, S
Thoughtwave* 1 0 Special V, S
True Seeing 8 Touch 1 creature V, S, M
Unceasing Vigilance of the Holy Sentinel 1 turn 0 5-ft-radius sphere V, S, M
6th Level
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Blade Barrier 9 30 yds 5-60 ft sq V, S
Celestial Protection (PS) 8 Touch 1 creature V, S, M
Find the Path 3 rds. Touch 1 creature V, S, M
Forbiddance 6 rds 30 yds 60-ft cube/lvl V, S, M
Gravity Variation 2 turns 10 yds/lvl 120-yds x 120-yd sq V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Lose the Path 3 rds. Touch 1 creature V, S, M
Speak With Monsters 9 30 yds The caster V, S
Spiritual Wrath* 1 turn 300 yds Special V, S
Stone Tell 1 turn Touch 1 cubic yd V, S, M
7th Level
Antimineral Shell 1 rd 0 10-ft radius V, S, M
Breath of Death 1 turn 0 Special V, S, M
Breath of Life 1 turn 0 Special V, S, M
Destruction 1 turn Touch One creature V, S, M
Divine Inspiration 5 0 The caster V, S, M
Enegry Drain 3 rds Touch One creature V, S
Holy Word 1 0 30-ft radius V
Illusory Fortification 10 turns 240 yds Special V, S, M
Impervious Sanctity of Mind 1 rd 0 The caster V, S, M
Mind Tracker 1 turn/3 Special One creature V, S, M
Regenerate 3 rds Touch One creature V, S, M
Reincarnate 1 turn Touch One person V, S
Restoration 3 rds Touch One creature V, S
Resurrection 1 turn Touch One creature V, S, M
Shadow Engines 3 turns 240 yds 180-yd x 180-yd sq V, S, M
Shield of the Archons (PS) 1 0 120-degree arc V
Sphere of Survival (PS) 1 round 0 10-ft. radius sphere V, S, M
Symbol 3 Touch 60 ft radius V, S, M
Unholy Word 1 0 30-ft radius V
Wither 3 rds Touch One creature V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/24/2005 09:00 PM