Personal Information
Name: DaŽron Player:
Race: Half-Elf, Dark Sun Gender: Male Height: 6'4" Age: 30
Class: Preserver Level: 11 Weight: 145 lbs
XP: 583,148 Alignment: Chaotic Neutral
Next Level: 750,000 Kit: None
Ability Scores
Str: 13 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 13 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 19 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 19 Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 13 Initial Reaction Adjustment: +1
Saving Throws  
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 6 Polymorph: 6
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 8 Spell: 5
Combat
Hit Points: 56
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 15
Armor
Natural armor class 10
Bracers of Defense AC 4 -6
Ring of Protection +3 magic adj. -3
Balance Defensive adj. -4
FINAL: -3
Weapon Proficiencies
Dagger
Quarterstaff
Sling
Non-Weapon Proficiencies
Heat Protection-DS 17
Herbalism 18
Psionic Detection-DS 11
Sign Language-DS 18
Somatic Concealment-DS 17
Survival 19
Native Languages
Common, Elf, Halfling, Thri-keen
Reading/Writing 15
Common, Elf
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 31 23 15 7 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 45.54 pounds (None Encumbrance, 31 Movement)

Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 17 1 4 1d6 1d6 B L
Sling 15 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Sling, sling stone 1d4 1d4 B S 8 16 24
Dagger +2 15 13 1 0 1d4+2 1d3+2 P S 2 4 6
Racial Abilities
Dark Sun, Heat Resistance - Destemming from their Elven ancestry, the PC has inherited a greater resistance to heat.
+1 to magical and non-magical fire and heat attacks.
(Dragon Annual 96)
Dark Sun, Inbred Swiftness - An inbred swiftness inherited from their elven parent.
Dex: 12-13=+1, 14-15=+2, 16=+3, 17=+4, 18=+5, 19=+6, 20=+7, 21=+8, 22=+9.
(Dragon Annual 96)
Here, due to restrictions it is listed as a default +5.
Dark Sun, Infravision - Natural infravisin to 60'.
(Dragon Annual 96)

Class Abilities
Preserver
    Hit point bonus - d6 used for Hit Point die.
    Weapon specialization - May specialize in one weapon.
    Casting Time Increase - Because preservers extract the energy from the world in such a way as to not hurt it, they must take more time to gather it than a defiler does.
The following chart tells of the increase in casting times for all perservers
Spell Level Increase
1st-3rd +1
4th-6th +3
7th-9th +5
10th +1 round

    Schools of Magic - Abjuration, Alchemy, Alteration, Artifice, Conjuration/Summoning, Dimension, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm, Force, Geometry, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser Divination, Mentalist, Necromancy, Shadow, Song

Traits
Alertness - +1 bonus to surprise rolls.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Wild Talents - Allows automatic aquisition of a Wild Psionic Talent.


Portrait

Character History
Helped explore and 'tame' the ruins of Arkhold, and co founded a chapter of the Veiled Alliance there.
Has a profound enemy by the name of David, a high level defiler/thief of great power and leader of the Nibenay thieves guild.
Psionics
PSPs: 48 MTHAC0: 13 MAC: 8
Attacks: None
Defenses: None
Power PSPs Range Area of Effect MAC
Wild Talent
Devotions
Reduction varies 0 Personal 6

Inventory
  • Items Carried
    • Backpack
      • Bag of Holding, 250 lbs.
        • Belt pouch, large
        • Belt pouch, large
          • Oil of Etherealness
          • Potion of Climbing
          • Potion of Extra-healing x4
          • Potion of Human Control
        • Candle x2
        • Chest, small
          • Spellbook, Travelling
          • Spellbook, Travelling
          • Spellbook, Travelling
          • Spellbook, Travelling
          • Spellbook, Travelling
          • Spellbook, Travelling
        • Dry rations (1 week)
        • Flint and steel
        • Oil, lamp (per flask) x2
        • Pouch
          • Ring of Jumping
          • Ring of Mind Shielding
        • Rope Kit
        • Soap
        • Spice, exotic (per lb)
        • Wineskin
        • Wineskin
        • Writing ink (per vial) x2
    • Belt pouch, large
      • Potion of Extra-healing x2
      • Potion of Flying
      • Potion of Healing x2
    • Belt pouch, large
      • Spell Components
    • Belt pouch, large
      • Scroll, Cloudkill x2
      • Scroll, Conjue Earth Elemental
      • Scroll, Conjure Air Elemental x2
      • Scroll, Conjure Water Elemental
      • Scroll, Daeron's Maximum Carnage x3
      • Scroll, Detect Magic
      • Scroll, Dimenson Door
      • Scroll, Dispel Magi
      • Scroll, Evard's Black Tentacles x2
      • Scroll, Extension I x2
      • Scroll, Fireball x2
      • Scroll, Fly
      • Scroll, Identify x2
      • Scroll, Invisibiity
      • Scroll, Knock x2
      • Scroll, Lightning Bolt x2
      • Scroll, Magic Missile x3
      • Scroll, Minor Globe of Invulnerability x4
      • Scroll, Passwall
      • Scroll, Power Word, Stun
      • Scroll, Read Magic x2
      • Scroll, Teleport x3
    • Belt pouch, large
      • Scroll, Daeron's Maximum Carnage x2
      • Scroll, Dilaton I x3
      • Scroll, Dispel Magi x3
      • Scroll, Extension II x8
      • Scroll, Far Reaching x3
      • Scroll, Feeblemind
      • Scroll, Fireball x2
      • Scroll, Fly
      • Scroll, Invisibiity x2
      • Scroll, Lightning Bolt x2
      • Scroll, Melf's Minute Meteors x2
      • Scroll, Protecton VS. Normal Missiles
    • Belt pouch, small
      • Potion of Clairvoyance x2
      • Wand of Illumination
        • Charge x10
      • Wand of Lightning
        • Charge x5
      • Wand of Lightning
        • Charge 1
      • Wand of Polymorphing
        • Charge 1
    • Belt pouch, small
      • Sling
      • Sling, sling bullet x10
      • Sling, sling stone x10
    • Belt pouch, small
      • Glasses of Comprehend Languages
      • Ring of Invisibility
    • Belt pouch, small
      • * Silver Pieces x2
      • Ceramic Bits x75
      • Ceramic Pieces x25
  • Items Readied
    • Quarterstaff
  • Items Stored
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
    • Spellbook
  • Items Worn
    • Amulet of Life Protection
    • Belt
    • Bracers of Defense AC 4
    • Pants, Leather
    • Ring of Protection +3
    • Ring of Wizardry, 1st through 3rd
    • Robe of Useful Items
    • Sandals
    • Tunic
    • Turban - AWRC
    • Wrist Sheath
      • Dagger +2
  • Spending Money
    • * Gold Pieces x110
    • * Silver Pieces x39
    • Ceramic Pieces x25

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Preserver 4(8) 4(8) 4(8) 3 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 95% Maximum Wizard Spell Level: 9th
Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Burning Hands 1 0 The caster V, S
Charm Person 1 120 yds 1 person V, S
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Detect Magic 1 0 10 x 60 ft V, S
Fire Burst 1 5 yds/lvl 1 10' radius circle V, S
Fist of Stone 1 0 The caster's hand V, S
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Identify Special 0 1 item/lvl V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S
Shocking Grasp 1 Touch Creature touched V, S
Sleep 1 30 yds Special V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Alter Self 2 0 The caster V, S
Blur 2 0 The caster V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Nahal's Nonsensical Nullifier 2 Touch Creature touched V, S, M
Past Life 1 rd Touch One creature V, S
Protection From Paralysis 2 Touch One creature V, S, M
Rope Trick 2 Touch Special V, S, M
Sense Shifting 2 0 The caster V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Spectral Hand 2 30 yds + 5 yds/lvl 1 opponent V, S
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Alacrity 1 0 The caster V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fireflow 3 30 yds One fire source V, S, M
Flame Arrow 3 30 yds + 10 yds/lvl Special V, S, M
Fly 3 Touch Creature touched V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Phantom Steed 1 turn Touch Special V, S
Protection From Normal Missiles 3 Touch Creature touched V, S, M
Vampiric Touch 3 0 The caster V, S
Water Breathing 3 Touch Creature touched V, S, M
4th Level
Confusion 4 120 yds Up to 60-ft cube V, S, M
Daeron's Maximum Carnage 1 round 0 1 spell V, S, M
Daeron's Runes of Protection 1 turn Touch One item V, S, M
Dilation I 4 0 Special V
Dimension Door 1 0 The caster V
Evard's Black Tentacles 1 rd 30 yds 30 sq ft/lvl V, S, M
Extension I 2 0 Special V
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Magic Mirror 1 hr Touch Special V, S, M
Mask of Death 1 rd Touch One creature V, S, M
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Phantasmal Killer 4 5 yds/lvl 1 creature V, S
Polymorph Self 4 0 The caster V
Stoneskin 1 Touch 1 creature V, S, M
Wall of Fire 4 60 yds Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Cone of Cold 5 0 Special V, S, M
Conjure Elemental 1 turn 60 Yards Special V, S, M
Dismissal 1 rd 10 yds 1 creature V, S, M
Dream 1 turn Touch 1 creature V, S
Extension II 4 0 Special V
Far Reaching III 5 0 Special V
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Mordenkainen's Faithful Hound 5 10 yds Special V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Teleport 2 Touch Special V

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